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VRay RT er en
Active Shade plug-in som må minst ha VRay 1.5 sp3 installert fra før.
OBS! SP2 er nå klar - finnes på
download
sidene hos Chaos. Uten kostnad for VRay RT lisenseiere
Viktig - for at RT SP2 skal fungere,
MÅ
man ha VRay SP5 installert!

VRay RT er CPU basert & har ingen krav
foreløpig til grafikkort.
Interactivity
A major feature of V-Ray RT is its ability to track
changes to the scene performed by the user and
automatically update the ActiveShade preview. The
following scene changes are supported:
 | Create/delete objects (geometry, lights,
cameras, etc.); |
 | Modify object parameters; |
 | Move/rotate/scale objects; |
 | Apply/remove/edit object modifiers; |
 | Hide/unhide objects; |
 | Apply materials on objects; |
 | Modify material properties like textures,
colors etc; |
 | Modify light properties (like position,
color, etc.) |
 | Animation of cameras, objects, lights and
materials (scrubbing the time slider); |
 | Render settings change; |
 | Camera/view orientation change; |
 | Modify camera/view parameters; |
 | Environment change (color, texture etc). |
Geometry
The following geometric objects are supported by V-Ray
RT:
 | Triangle meshes; |
 | All other primitives that are convertible to
triangle meshes (NURBS surfaces, patches, etc.); |
 | VRayPlane objects. |
Materials
The following materials are supported by V-Ray RT
 | V-Ray materials: VRayMtl, VRayBlendMtl,
VRayOverrideMtl, VRayLightMtl and VRay2SidedMtl; |
 | 3ds Max materials: Multi/sub-object,
Standard, Shellac and Blend; |
 | VRayWrapperMtl material is only partially
supported. |
Textures
The following textures are supported by V-Ray RT:
 | Bitmap textures: PNG, BMP, TGA, JPG, EXR,
HDR, SGI, PIC and TIFF file formats; |
 | Procedural textures: Checker, Noise, Falloff,
Speckle, Cellular, Gradient Ramp, Tiles etc; |
 | Utility textures: Output, Normal bump, Mix,
Mask, RGB Multiply, RGB Tint etc; |
 | V-Ray textures: VRayColor, VRayCompTex,
VRayEdgesTex, VRayHDRI, VRaySky and VRayBmpFilter; |
 | 3rd party textures: the ColorCorrect texture
is partially supported (the Gamma and Source
parameters). |
Illumination
The following methods for illumination are supported by
V-Ray RT:
 | Indirect (global) illumination:
 | Progressive path tracing as global
illumination solution. |
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 | Direct illumination:
 | Standard lights: Spot, Omni and Direct;
 | VRayShadow shadow type for hard and
soft shadows; |
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 | Photometric lights; |
 | V-Ray lights: VRayLight (Plane, Sphere
and Dome types), VRaySun and VRayIES. |
|
 | Environment illumination and image-based
lighting (IBL):
 | Either through GI or |
 | with a VRayLight in Dome mode with a
texture map. |
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Shading
The following shading effects are supported by V-Ray RT:
 | Diffuse materials; |
 | Bump and normal mapping; |
 | Transparency; |
 | Clear reflections and refractions; |
 | Blurry reflections/refractions:
 | Phong, Blinn and Ward reflection models; |
 | Anisotropy; |
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 | Absorption (fog) for refractive materials; |
 | Layered materials; |
 | Two-sided (translucent) materials; |
 | Self-illuminated materials. |
Camera effects
V-Ray RT supports the following camera types and camera
effects:
 | Camera types:
 | Perspective views; |
 | Standard cameras; |
 | VRayPhysicalCamera. |
|
 | Camera effects:
 | Depth-of-field with bokeh effects; |
 | Exposure settings and vignetting. |
 | Camera distortion |
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Animation
V-Ray RT supports and reacts to the following animation
types:
 | Camera animation; |
 | Object animation (move/rotate/scale;
deformations); |
 | Material animation; |
 | Lights animation. |
Render
settings from V-Ray Production
V-Ray RT takes some of the render settings from the
production V-Ray renderer, if present:
 | Color mapping; |
 | Override material; |
 | Camera settings for depth of field (when
using perspective views or standard cameras); |
 | Environment overrides. |
Prisinfo
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