Power
Body Object Toolkit

Image Courtesy of
Yusuf Islam (Cosworth Ltd.)
For bl.a. SAT import til max
& max design 2011
Power Body Object Toolkit includes
the following features:
•
Export to STL
Export to STL format for rapid prototyping.
We produce a water tight mesh that is well suited for rapid
prototyping machines.
•
Export to SAT, STEP
Transfer Body Objects to various CAD systems by converting them to standard, CAD
compliant formats (STEP, SAT).
•
Power Join
Excellent tool for sewing together surfaces where seams are left in the
translation process.
•
Power Detailer
This powerful tool allows you to apply features such as labels, text, logos,
bosses, holes, etc. Those applied details can even have fillets applied to them.
•
Power Edit NURBS
Provides direct editing of NURBS objects similar to Max’s Editable Mesh
tool. It includes: Hide, UnHide, Delete, Faces, Flip Normals, Unify Normals,
Intersection, Attach, Detach, etc..
•
Power Blend Curve
Construct a 3D blend curve tangent to existing curves or surfaces
•
Power Blend
Creates a blended surface between multiple curves and surface edges.
•
Power Corner Blend
Creates a corner blend or n-sided blend between multiple curves or edges.
•
Power Composite Sketch
The Composite Sketch object composes existing curves and edges into a
sketching environment, while adding tangency control.
•
Power Edit Sketch
Collapses 3ds max shapes and other Sketches into an Editable Sketch object
which has control point editing of curves.
•
Power NURBS
Allows the user to apply display and render settings to multiple selected
nPower objects (including Body Objects). Also provides access to the Power
Navigator tool.
•
Power UVW Unwrap
Perfect for applying textures, this feature allows you to unwrap the Body
Objects into a 2D working environment to apply textures.
•
Power Navigator
Provides a hierarchical view of the model, and facilitates editing of
subobjects.
Prisinfo